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Treasure Sweep

Dig · Deduce · Dominate

The numbers say where it cannot be.
The numbers say where it cannot be.
Battle: place your own loot before either of you digs.
Battle: place your own loot before either of you digs.
The rules, in one screen.
The rules, in one screen.
Pick your mode.
Pick your mode.

The game

Minesweeper's clues crossed with Battleship's hidden shapes. Treasures — multi-cell pieces like a Blue Vein or a Ruby Lode — and a dozen bombs hide under the board, and every safe cell you dig shows two numbers: red counts the bombs touching it, gold counts the treasure. Red warns, gold pulls, and the tension between them is the whole game.

Worth a closer look

  • Dual clues make dual deductions: every dig constrains two hidden layouts at once — the bombs you avoid and the shapes you hunt.
  • Destruction is information: a blast destroys at most one segment per treasure type, so even a disaster tells you what is left.
  • The daily never guesses: a marked safe entrance and a no-bomb first dig make the shared board a pure deduction race.

Today's board

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