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LexiMaze

Shift the maze, spell your way out

Gates: one path, six coloured gates, one exit word. All six cleared, 1885.
Gates: one path, six coloured gates, one exit word. All six cleared, 1885.
Regions: unlock each band with its word. Four of four, 860.
Regions: unlock each band with its word. Four of four, 860.
The Shattered Ways — heroes, relics and monsters in the shifting maze.
The Shattered Ways — heroes, relics and monsters in the shifting maze.
Four modes. Three of them deal a fresh board every day.
Four modes. Three of them deal a fresh board every day.

The game

A letter maze that will not hold still. You draw your path from the entrance through open corridors, spelling words as you go — but the corridor you need is rarely where you need it, so you shift whole rows and columns to drag the letters into your path. Every shift rotates the board's letters; nothing is created or destroyed, only rearranged — the multiset is conserved, and the shift budget is the clock.

Worth a closer look

  • The maze is real: a generated labyrinth with a genuine route — the shifting is not decoration, it is how you reroute a topology that starts against you.
  • Guaranteed spellable: every gate word, the exit word and the targets are planted and supply-checked at deal time — the board is never short the letters it demands.
  • Three dailies from one date: Gates, Regions and Word Search are three different puzzles on the same day, not one maze wearing three hats.

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