Screenshots · IndieCade Festival 2026 Play the game

Counterstack

Five forces, no dominant play.

Every image is the running game, captured from the build linked above. The solved board is finished through the game’s own solver, so the winning position shown is the line it proved for that deal.

The Counterstack daily board
One law, five forces Rock, Paper, Scissors, Lizard and Savant, each beating two and falling to two, across ranks 1 to 10. A card may only be played onto a card it beats — which means there are no dead cards: a rank 1 takes a rank 10 if the pentagram says so.
Both halves of the entry The daily solved by the solver’s own line, then the same five forces played for chips at a full Hold’em table — reached from the same menu, which is what makes this one game rather than two.
The Counterstack mode menu
Eight ways to play, one rule Battle Klondike is the daily. Suit and Alternating Klondike change what the foundations want; the two Canfields add a face-down reserve; the two FreeCells turn every card face-up with four free cells, so there is no luck left to blame. Hold’em sits in the same menu.
The five-force chart
The pentagram, on the table and on every card Each card carries what it beats and what beats it on its own face, so the relationships are never hidden in a rulebook.
A solved deal
Solved — and proved solvable first Every daily deal carries a machine proof of winnability before it is published, and the table refuses placements that would provably strand a rank. Being stuck is never the deal’s fault.
The Counterstack Hold'em table
Counterstack Hold’em The same deck and the same five forces, played for chips at a full table. A hand is won by the pentagram rather than by a poker ranking, so position and the force cycle both matter.